翻訳と辞書
Words near each other
・ De primo Saxonum adventu
・ De Princehofmolen, Earnewâld
・ De Principii Evangelikum
・ De principis instructione
・ De Prins
・ De Prins der Geïllustreerde Bladen
・ De Prins van Oranje, Bredevoort
・ De Prins Van Oranje, Buren
・ De Proefbrouwerij
・ De profesión, sospechosos
・ De Profundis
・ De Profundis (After Crying album)
・ De Profundis (letter)
・ De Profundis (PMM album)
・ De profundis (Pärt)
De Profundis (role-playing game)
・ De Profundis (Vader album)
・ De Profundis Clamavi Ad Te Domine
・ De Prony brake
・ De Proprietatibus Elementorum
・ De Prospectiva Pingendi
・ De Providentia
・ De Prunner's ringlet
・ De puinhopen van acht jaar Paars
・ De Punt
・ De Punt fire
・ De pura sangre
・ De Put (restaurant)
・ De Quay cabinet
・ De que te quiero, te quiero


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De Profundis (role-playing game) : ウィキペディア英語版
De Profundis (role-playing game)
De Profundis is an award-nominated role-playing game by Polish designer Michal Oracz. Players create the game's narrative by writing each other letters in the style of horror author H. P. Lovecraft. The game has practically no game mechanics. Rather, it emphasizes character and atmosphere, and attempts to blur the line between play and real life. There is also an option for solo play.
==History==
''De Profundis'' (2001), by Michael Oracz, was the last of the New Style role-playing games published by Hogshead Publishing. According to Shannon Appelcline, "It was a Lovecraftian-styled game but about as far from ''Call of Cthulhu'' as you can get. It is best remembered for its correspondence rules, which allowed players to rather uniquely play the game through the exchange of in-character letters. Like most of the other New Style games, it did not include a Games Master and was oriented toward telling stories."〔 ''De Profundis'' was reprinted by Cubicle 7 in 2010.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「De Profundis (role-playing game)」の詳細全文を読む



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